Goals of Venturing

Young adults involved in Venturing will:

  • Learn to make ethical choices over their lifetimes by instilling the values in the Venturing Oath and Code.
  • Experience a program that is fun and full of challenge and adventure.
  • Become a skilled, training and program resource for Cub Scouts and Boy Scouts and other groups.
  • Acquire skills in the areas of high adventure, sports, arts and hobbies, youth ministries, or Sea Scouting.
  • Experience positive leadership from adult and youth leaders and be given opportunities to take on leadership roles.
  • Have a chance to learn and grow in a supportive, caring, and fun environment.

What is Venturing?

Venturing is a youth development program of the Boy Scouts of America for young men and women who are 14 (and have completed the eighth grade) through 20 years of age. Venturing’s purpose is to provide positive experiences to help young people mature and to prepare them to become responsible and caring adults.

Venturing is based on a unique and dynamic relationship between youth, adult leaders, and organizations in their communities. Local community organizations establish a Venturing crew by matching their people and program resources to the interests of young people in the community. The result is a program of exciting and meaningful activities that helps youth pursue their special interests, grow, develop leadership skills, and become good citizens. National Venturing Site (link)

Venturers are expected to know and live by the Venturing Oath and Code. They promise to be faithful in religious duties, treasure their American heritage, to help others and to seek truth and fairness

An important goal of Venturing is to help young adults be responsible and caring people, both now and in the future. Venturing uses “ethical controversies” to help young adults develop the ability to make responsible choices that reflect their concern for what is a risk and how it will effect others involved. Because an ethical controversy is a problem-solving situation, leaders expect young adults to employ empathy, invention, and selection when they think through their position and work toward a solution of an ethical controversy.

Crew Activities

Venturing’s emphasis on high adventure helps provide team-building opportunities, new meaningful experiences, practical leadership application, and life-long memories to young adults.

All Venturers are given opportunities to learn and apply proven leadership skills. A Venturing crew is led by elected crew officers. The Venturing Leadership Skills Course is designed for all Venturers and helps teach in an active way to effectively lead. Venturing activities are interdependent group experiences in which success is dependent on the cooperation of all. Learning by “doing” in a group setting provides opportunities for developing new skills.

What a Venturing crew does is limited only by the imagination and involvement of the adult and youth leaders and members of the crew-sail the Caribbean, produce a play, climb a mountain, teach disabled people to swim, or attend the Olympics. All these adventures and more are being done today by Venturing crews and ships across the country. All that is needed are concerned adults who are willing to share a little bit of themselves with today’s youth-tomorrow’s leaders.